The beginning
Hi there! I guess this is my first time writing dev log here.
The full demo is now out! If you have played the demo two weeks ago, there are tons of things have changed, and it's definitely worth a second run!
+ Angel class is now playable.
Angel can create crystal, enhance their effect and even use them to heal! Besides they are more meaty than the other classes (max 120 HP). A head start for beginner, also very strong if you are good at linking.
+ Major balance fixed for all classes & enemy. Been testing a lots. I carefully adjust the number to make each class fun to play.
+ Secret NPC after you made the mess at LNF.
Someone need to clean the mess, right?
Other general fixing:
+ Menu allow you adjust volume & switch fullscreen.
+ Appearance improve on dialoguebox, equipment description.
+ Support fully on mouse for play-through. Select option, or use skill - you can just use mouse! (hope it still feel retro)
+ Battle animation optimization. Now they are smooth and should not take too much time.
+ Bugs fixed. If they still exist... call me.
What's next?
Period for the demo, now the adventure just begin.
I have a lots of plans right now - will release a roadmap soon after, but now enjoy this demo!
Files
Get Sacred Tale
Sacred Tale
A retro-style rpg inspired by one-stroke puzzle.
Status | In development |
Author | liq |
Genre | Role Playing, Strategy |
Tags | 2D, Fantasy, Turn-based Strategy |
More posts
- Inventory & Skill. Week 1 dev log6 days ago
Leave a comment
Log in with itch.io to leave a comment.